![]() | I am currently working as Team Lead Art at InnoGames on a unannounced mobile game project. |
InnoGames
May 2017 - Present
(3 Years 9 Months)
Hamburg | Germany
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![]() | During my time working at Bigpoint as Lead Artist, I've been working on multiple prototypes and various mobile games. |
Bigpoint
September 2014 - March 2017
(2 Years 6 Months)
Hamburg | Germany
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![]() | Blood Runs Cold (2017)Type: Hidden Object Game Status: Released Publisher: Bigpoint Position: Art Director | After the project for Alice in Wonderland has been cancelled, the full team moved on and started working on another Hidden Object Game but with a new internal IP. |
![]() | Alice in Wonderland (2016)Type: Hidden Object Game Status: Aborted Publisher: Disney Interactive Position: Art Director | Hidden object game based on Disney's "Alice through the Looking Glass" IP. The project started in January 2016 and was initiated by a pitch I delivered in June 2015. For multiple reasons,... Read more |
![]() | I was Lead Artist at Crytek Heidelberg Studio, working on dedicated games/prototypes for GFACE platform. |
Crytek
May 2012 - August 2014
(2 Years 3 Months)
Heidelberg | Germany
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![]() | Homefront The Revolution (2014)Type: FPS Status: Released Publisher: Deep Silver Position: Lead Artist | Four years into the brutal military occupation, America is on its knees. Philadelphia - once the birthplace of Independence - has become a ghetto, where surveillance drones and armoured patrols keep... Read more |
![]() | The Collectables (2014)Type: Action / Strategy Status: Released Publisher: Mobage Position: Lead Artist | Crytek is joining forces with the leading mobile games company DeNA to develop its first free-to-play mobile game called The Collectables. |
![]() | GFACE Poker (2013)Type: Card Game Status: Aborted Publisher: Gface Position: Lead Artist | First project I've been working on for GFACE / CRYTEK. It is an online multiplayer Poker game focused on player emotions (like Bluffing). The project that took 1.5 years was finished but never... Read more |
![]() | GFACE Bomber (2013)Type: Bomberman Like Status: Aborted Publisher: Gface Position: Lead Artist | GFACE Bomber is a game that I pitched. It is a Bomberman like game that takes place in a WAR environment. The big twist is the use of classes (Soldier, Engineer, Medic...) with RPG elements and... Read more |
![]() | During this position I managed a 10 artists team on an online 3D Casino game. Then I had the chance to work for and with two major console constructors, Microsoft and Sony. Even if no game was released, we were working on new-gen datas for both Xbox 360 (Gamebryo engine) and PS3 (Sony engine and tools). Finaly, I created my own game "SplitApple" for iPhone/iPad. This game is a good showcase of my skills as I did it entirely except code and sounds (design, art, gameplay, test...). |
MKO Games
June 2007 - April 2012
(4 Years 10 Months)
Paris | France
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![]() | SplitApple (2011)Type: Archery Game Status: Released Publisher: MKO Games Position: Lead Artist | SplitApple was a personal project at first that started late 2009 with the collaboration of the MKO Games former lead programmer. I had the idea and the feeling to create a game for iPhone when the... Read more |
![]() | T-80 Darts (2011)Type: Darts Game Status: Released Publisher: MKO Games Position: Lead Artist | MKO Games asked me for ideas about a new game that would re-use the engine and gameplay of SplitApple. The answer was "Darts!". |
![]() | The Little Nick (2011)Type: Game Status: Aborted Publisher: MKO Games Position: Lead Artist | Next game we are working on at MKO Games, based on the animated series by Method... Read more |
![]() | The Little Prince - Website (2011)Type: Website Status: Released Publisher: France Television Position: Lead Artist | I did the Art Direction of the website in collaboration with Pierre-Alain Chartier (the animated serie director). I did all the graphics datas for the website and games and participated to the... Read more |
![]() | Wonderbook (2010)Type: Augmented Reality Status: Aborted Publisher: Sony Position: Lead Artist | We have been working for more than a year on the "Wonderbook" project for Sony, in collaboration with the London... Read more |
![]() | WB - Hansel & Gretel (2010)Type: WB - Story Book Status: Aborted Publisher: Sony Position: Lead Artist | This is a prototype of a "Story Book" for the Wonderbook project. The story of Hansel and Gretel is told over 10 spreads, some of them being interactive... Read more |
![]() | WB - Dr Frankenstein (2010)Type: WB - Discovery Book Status: Aborted Publisher: Sony Position: Lead Artist | Prototype of a "Discovery Book" for the Wonderbook, based on Dr Frankenstein. |
![]() | WB - The Little Prince (2010)Type: WB - Story Book Status: Aborted Publisher: Sony Position: Lead Artist | Prototype of a spreads dedicated to the Little Prince. |
![]() | Le Croupier (2009)Type: Online Casino Game Status: Released Publisher: Lucien Barrière Position: Lead Artist | MKO Games hired me to be in charge of the 3D part of this cross-platforms online Casino game (3D, 2D Flash and mobile). |
![]() | The Little Prince - Prototype 2 (2009)Type: Adventure Game Status: Aborted Publisher: Microsoft Position: Lead Artist | This second prototype match the art direction of the animated series from Method Animations. The art team and the engine used are the same as for the first prototype. |
![]() | The Little Prince - Prototype 1 (2008)Type: Adventure Game Status: Aborted Publisher: MKO Games Position: Lead Artist | This is the first MKO Games prototype on "The Little Prince" IP. We did respect the character design from the book. The main idea of the game was the use of "Anamorphosis". You... Read more |
![]() | All works I have done as a Freelance but more specifically the time I have spend working as a web designer/developper. My company and website name was then"prodLem". |
Lem
January 2006 - June 2007
(1 Year 5 Months)
Paris | France
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![]() | prodLem (2007)Type: Web design / development Status: Released Publisher: Various Position: Web Developper | I have been working as a freelance for a year and half in web design and development. It was a period of full autonomy, I had to find customers, negociate, plan the work, design and code the... Read more |
![]() | Paul Beuscher - Collection Facile (2002)Type: Illustration Status: Released Publisher: Paul Beuscher Position: Illustrator | Paul Beuscher (French Music Edition) contacted me to renew their "Easy" collection covers. So I did a package of ten illustrations, drawned directly on Photoshop with a Wacom... Read more |
![]() | Advanced Beach Volley (2001)Type: Sports Game Status: Aborted Publisher: Lem Position: Art Director | Between Toka and Nevrax, I decided with David Saulnier (programmer) to realise a Beach Volley Game on the Gameboy Advance platform. Working during night and weekends, we developped the tools and... Read more |
![]() | I worked for 4 years and half on a MMORPG “the Saga of Ryzom”. I started in the company as senior 2D/3D artist but was quickly promoted to second lead artist position. While managing a small team of 4-5 artists, I was adding support on datas production (characters, environments, props, sfx or user interface). |
Nevrax
August 2001 - January 2006
(4 Years 5 Months)
Paris | France
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![]() | The Saga of Ryzom (2006)Type: MMORPG Status: Released Publisher: Nevrax Position: Second Lead Artist | I worked for 4 years and half on this game. I started in the company as senior 2D/3D artist but was quickly promoted to second lead artist position. While managing a small team of 4-5 artists, I was... Read more |
![]() | I joined the small Toka team (4 artists) to work on "Soulfighter" that was released for the first line-up of the Dreamcast. I mainly worked on characters, props, fx and user interface. I was then promoted lead artist to work on a PS2 game "The Flintstones in Viva Rock Vegas". I also slightly participate on “Hidden Invasion” and “Ultimate Sky Surfer” (PS2). |
Toka
January 1999 - August 2001
(2 Years 7 Months)
Paris | France
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![]() | The Flintstones in Viva Rock Vegas (2001)Type: Racing (Mario Kart like) Status: Released Publisher: Swing! Entertainment Position: Lead Artist | After the succes of "Soulfighter", Toka recruited more people to work on 3 Ps2 projects. I was in charge of the art team of the project "The Flintstones in Viva Rock Vegas", based... Read more |
![]() | Soul Fighter (2000)Type: Beat Them All Status: Released Publisher: Mindscape Position: 2D/3D Artist | Toka wanted to release this game for the first line-up of the Dreamcast. As the team was small (4 artists, 1 programmer) and the period short (about 10 months), the game mechanics are based on the... Read more |
![]() | I added support on "Roland Garros 98" to help finishing the game, then I worked on a PS1 Beach Volley game prototype as main artist. I decided to quit the company when Toka, nicely asked for me to join them for their new project. |
Carapace
January 1998 - January 1999
(1 Year)
Paris | France
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![]() | I worked on a PS1 snowboard game "Extreme Snow Break" (characters, environments, fx, user interface). This was when I met Toka’s managers as the game was using their 3D engine (Legend, Burning Road, Explosive racing on PS1). |
Virtual Studio
September 1996 - January 1998
(1 Year 4 Months)
Paris | France
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![]() | Extreme Snow Break (1998)Type: Snowboard Racing Status: Released Publisher: Microids Position: 2D/3D Artist | This is the second game I've been working on. I was part of a 4 artists team. I worked on characters, tracks, fx and user interface. |
![]() | I started my carreer as 2D/3D artist in this company. We were working on an adventure PC game "Single Peak". It was a isometric 3D game, maps were done in blocks using deluxe paint, characters and props were done with 3D Studio 4 (DOS version) and rendered to create animated sprites. The game was finished but never released by Microfolie's. |
Stywox
December 1995 - September 1996
(9 Months)
Enghien les Bains | France
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