I am currently working as Team Lead Art at InnoGames on a unannounced mobile game project.

InnoGames
May 2017 - Present
(6 Years 11 Months)
Hamburg | Germany
Sunrise Village (2021)
Type: Strategy / City Builder
Status: Released
Publisher: InnoGames
Position: Art Director


One day you get a letter from your grandfather asking for help. A strange stone circle appeared in the peaceful world of Sunrise Village. Buildings got entangled in thorny vines and everything got... Read more

During my time working at Bigpoint as Lead Artist, I've been working on multiple prototypes and various mobile games.

For the last two projects "Alice in Wonderland" and "Blood Runs Cold", I managed about 6-8 internal artists as well as our collaboration with outsourcing (Virgin Lands, CGBot, Present Creative).

Bigpoint
September 2014 - March 2017
(2 Years 6 Months)
Hamburg | Germany
Blood Runs Cold (2017)
Type: Hidden Object Game
Status: Released
Publisher: Bigpoint
Position: Art Director


After the project for Alice in Wonderland has been cancelled, the full team moved on and started working on another Hidden Object Game but with a new internal IP.

I left the project... Read more

Alice in Wonderland (2016)
Type: Hidden Object Game
Status: Aborted
Publisher: Disney Interactive
Position: Art Director


Hidden object game based on Disney's "Alice through the Looking Glass" IP. The project started in January 2016 and was initiated by a pitch I delivered in June 2015. For multiple reasons,... Read more

I was Lead Artist at Crytek Heidelberg Studio, working on dedicated games/prototypes for GFACE platform.

I also provided support on the iOS game "The Collectables" and on the ps4/xbox One title "Homefront The Revolution" (before it was sold to Deep Silver)

Crytek
May 2012 - August 2014
(2 Years 3 Months)
Heidelberg | Germany
Homefront The Revolution (2014)
Type: FPS
Status: Released
Publisher: Deep Silver
Position: Lead Artist


Four years into the brutal military occupation, America is on its knees. Philadelphia - once the birthplace of Independence - has become a ghetto, where surveillance drones and armoured patrols keep... Read more

The Collectables (2014)
Type: Action / Strategy
Status: Released
Publisher: Mobage
Position: Lead Artist


Crytek is joining forces with the leading mobile games company DeNA to develop its first free-to-play mobile game called The Collectables.

Available for iPhone, iPad and Android... Read more

GFACE Poker (2013)
Type: Card Game
Status: Aborted
Publisher: Gface
Position: Lead Artist


First project I've been working on for GFACE / CRYTEK. It is an online multiplayer Poker game focused on player emotions (like Bluffing). The project that took 1.5 years was finished but never... Read more

GFACE Bomber (2013)
Type: Bomberman Like
Status: Aborted
Publisher: Gface
Position: Lead Artist


GFACE Bomber is a game that I pitched. It is a Bomberman like game that takes place in a WAR environment. The big twist is the use of classes (Soldier, Engineer, Medic...) with RPG elements and... Read more

GFACE Raid (2013)
Type: Top Down Shooter
Status: Aborted
Publisher: Crytek
Position: Lead Artist


Top Down Shooter... Read more

During this position I managed a 10 artists team on an online 3D Casino game. Then I had the chance to work for and with two major console constructors, Microsoft and Sony. Even if no game was released, we were working on new-gen datas for both Xbox 360 (Gamebryo engine) and PS3 (Sony engine and tools). Finaly, I created my own game "SplitApple" for iPhone/iPad. This game is a good showcase of my skills as I did it entirely except code and sounds (design, art, gameplay, test...).

MKO Games
June 2007 - April 2012
(4 Years 10 Months)
Paris | France
SplitApple (2011)
Type: Archery Game
Status: Released
Publisher: MKO Games
Position: Lead Artist


SplitApple was a personal project at first that started late 2009 with the collaboration of the MKO Games former lead programmer. I had the idea and the feeling to create a game for iPhone when the... Read more

T-80 Darts (2011)
Type: Darts Game
Status: Released
Publisher: MKO Games
Position: Lead Artist


MKO Games asked me for ideas about a new game that would re-use the engine and gameplay of SplitApple. The answer was "Darts!".

While working on the "The Little... Read more

The Little Nick (2011)
Type: Game
Status: Aborted
Publisher: MKO Games
Position: Lead Artist


Next game we are working on at MKO Games, based on the animated series by Method... Read more

The Little Prince - Website (2011)
Type: Website
Status: Released
Publisher: France Television
Position: Lead Artist


I did the Art Direction of the website in collaboration with Pierre-Alain Chartier (the animated serie director). I did all the graphics datas for the website and games and participated to the... Read more

Wonderbook (2010)
Type: Augmented Reality
Status: Aborted
Publisher: Sony
Position: Lead Artist


We have been working for more than a year on the "Wonderbook" project for Sony, in collaboration with the London... Read more

WB - Hansel & Gretel (2010)
Type: WB - Story Book
Status: Aborted
Publisher: Sony
Position: Lead Artist


This is a prototype of a "Story Book" for the Wonderbook project. The story of Hansel and Gretel is told over 10 spreads, some of them being interactive... Read more

WB - Dr Frankenstein (2010)
Type: WB - Discovery Book
Status: Aborted
Publisher: Sony
Position: Lead Artist


Prototype of a "Discovery Book" for the Wonderbook, based on Dr Frankenstein.
This chapter was about the heart (part love story, part... Read more

WB - The Little Prince (2010)
Type: WB - Story Book
Status: Aborted
Publisher: Sony
Position: Lead Artist


Prototype of a spreads dedicated to the Little Prince.
The Fox artwork is available in my 3D... Read more

Le Croupier (2009)
Type: Online Casino Game
Status: Released
Publisher: Lucien Barrière
Position: Lead Artist


MKO Games hired me to be in charge of the 3D part of this cross-platforms online Casino game (3D, 2D Flash and mobile).
So I have recruited and managed a team of 10 artists splitted of 3... Read more

The Little Prince - Prototype 2 (2009)
Type: Adventure Game
Status: Aborted
Publisher: Microsoft
Position: Lead Artist


This second prototype match the art direction of the animated series from Method Animations. The art team and the engine used are the same as for the first prototype.
It is based on the same... Read more

The Little Prince - Prototype 1 (2008)
Type: Adventure Game
Status: Aborted
Publisher: MKO Games
Position: Lead Artist


This is the first MKO Games prototype on "The Little Prince" IP. We did respect the character design from the book. The main idea of the game was the use of "Anamorphosis". You... Read more

All works I have done as a Freelance but more specifically the time I have spend working as a web designer/developper. My company and website name was then"prodLem".

Lem
January 2006 - June 2007
(1 Year 5 Months)
Paris | France
prodLem (2007)
Type: Web design / development
Status: Released
Publisher: Various
Position: Web Developper


I have been working as a freelance for a year and half in web design and development. It was a period of full autonomy, I had to find customers, negociate, plan the work, design and code the... Read more

Paul Beuscher - Collection Facile (2002)
Type: Illustration
Status: Released
Publisher: Paul Beuscher
Position: Illustrator


Paul Beuscher (French Music Edition) contacted me to renew their "Easy" collection covers. So I did a package of ten illustrations, drawned directly on Photoshop with a Wacom... Read more

Advanced Beach Volley (2001)
Type: Sports Game
Status: Aborted
Publisher: Lem
Position: Art Director


Between Toka and Nevrax, I decided with David Saulnier (programmer) to realise a Beach Volley Game on the Gameboy Advance platform. Working during night and weekends, we developped the tools and... Read more

I worked for 4 years and half on a MMORPG “the Saga of Ryzom”. I started in the company as senior 2D/3D artist but was quickly promoted to second lead artist position. While managing a small team of 4-5 artists, I was adding support on datas production (characters, environments, props, sfx or user interface).

Nevrax
August 2001 - January 2006
(4 Years 5 Months)
Paris | France
The Saga of Ryzom (2006)
Type: MMORPG
Status: Released
Publisher: Nevrax
Position: Second Lead Artist


I worked for 4 years and half on this game. I started in the company as senior 2D/3D artist but was quickly promoted to second lead artist position. While managing a small team of 4-5 artists, I was... Read more

I joined the small Toka team (4 artists) to work on "Soulfighter" that was released for the first line-up of the Dreamcast. I mainly worked on characters, props, fx and user interface. I was then promoted lead artist to work on a PS2 game "The Flintstones in Viva Rock Vegas". I also slightly participate on “Hidden Invasion” and “Ultimate Sky Surfer” (PS2).

Toka
January 1999 - August 2001
(2 Years 7 Months)
Paris | France
The Flintstones in Viva Rock Vegas (2001)
Type: Racing (Mario Kart like)
Status: Released
Publisher: Swing! Entertainment
Position: Lead Artist


After the succes of "Soulfighter", Toka recruited more people to work on 3 Ps2 projects. I was in charge of the art team of the project "The Flintstones in Viva Rock Vegas", based... Read more

Soul Fighter (2000)
Type: Beat Them All
Status: Released
Publisher: Mindscape
Position: 2D/3D Artist


Toka wanted to release this game for the first line-up of the Dreamcast. As the team was small (4 artists, 1 programmer) and the period short (about 10 months), the game mechanics are based on the... Read more

I added support on "Roland Garros 98" to help finishing the game, then I worked on a PS1 Beach Volley game prototype as main artist. I decided to quit the company when Toka, nicely asked for me to join them for their new project.

Carapace
January 1998 - January 1999
(1 Year)
Paris | France

I worked on a PS1 snowboard game "Extreme Snow Break" (characters, environments, fx, user interface). This was when I met Toka’s managers as the game was using their 3D engine (Legend, Burning Road, Explosive racing on PS1).

Virtual Studio
September 1996 - January 1998
(1 Year 4 Months)
Paris | France
Extreme Snow Break (1998)
Type: Snowboard Racing
Status: Released
Publisher: Microids
Position: 2D/3D Artist


This is the second game I've been working on. I was part of a 4 artists team. I worked on characters, tracks, fx and user interface.
The Virtual Studio engine was not ready in time to deliver... Read more

I started my carreer as 2D/3D artist in this company. We were working on an adventure PC game "Single Peak". It was a isometric 3D game, maps were done in blocks using deluxe paint, characters and props were done with 3D Studio 4 (DOS version) and rendered to create animated sprites. The game was finished but never released by Microfolie's.

Stywox
December 1995 - September 1996
(9 Months)
Enghien les Bains | France