MKO Games hired me to be in charge of the 3D part of this cross-platforms online Casino game (3D, 2D Flash and mobile).
So I have recruited and managed a team of 10 artists splitted of 3 character artists, 2 environment artists, 3 animators and 2 artists in charge of props dans "lod" (level of details). We also had a cross-projects shader artist. The engine was Gamebryo.
After a year and half of development, the management asked be to work on a Xbox 360 prototype based on "The Little Prince" IP. However, I kept apporting support on the Croupier.

Informations
Year 2009
Type: Online Casino Game
Company: MKO Games
Status: Released
Publisher: Lucien Barrière
Position: Lead Artist
Screenshots Movie
Gallery
Le Croupier - Characters

A small showroom of the characters available in the game. The player can chose between 10 couples (male/female) with various styles. For each character, there is 2 heads (face and haircut) and 2 clothes variations. Each clothes has 3 different colors.


I worked for 4 years and half on this game. I started in the company as senior 2D/3D artist but was quickly promoted to second lead artist position. While managing a small team of 4-5 artists, I was adding support on datas production (characters, environments, props, sfx or user interface).

Informations
Year 2006
Type: MMORPG
Company: Nevrax
Status: Released
Publisher: Nevrax
Position: Second Lead Artist
Screenshots Movie
Gallery
Matis Female Light Armor

- Modeling
- UV unwrap
- Texturing (color and specular)

Tryker Male Heavy Armor

- Modeling
- UV unwrap
- Texturing (color and specular)

Matis Female Heavy Armor

- Modeling
- UV unwrap
- Texturing (color and specular)

Kami #1

- Modeling
- UV unwrap
- Texturing (color and specular)

Kami #2

- Modeling
- UV unwrap
- Texturing (color and specular)

Matis Haircuts - Fyros Range Weapons

- Modeling
- UV unwrap
- Texturing (color and specular)

Kami Altar

- Modeling
- UV unwrap
- Texturing (color and specular)

Ryzom - 2D Artworks

Here are some illustrations that I did mainly for marketing purpose.
The encyclopedia illustration was for the User Interface. The Kamilk illustration was a birthday present that was printed and signed by all the Nevrax team for the manager.